Advantages

Advantages are special attributes which refine or enhance a pre-existing character capacity or unlock new uses for abilities. All characters begin play with 1 Advantage (baseline Human characters begin play with 2).

What follows are a general set of guidelines for creating character Advantages.

  • Gain a +1 bonus to a single skill under broad circumstances
  • Gain a +1 bonus to two skills under narrow circumstances
  • Gain a +2 bonus to a single skill under narrow circumstances
  • Gain access to a single new broad trapping which is thematically associated with a pre-existing skill.
  • Gain access to two new narrow trappings which are thematically associated with a pre-existing skill.
  • Gain a +3 bonus (rather than +2) when invoking an aspect to enhance a single specified skill.
  • Pay 1 Fate point to create a specific temporary aspect under certain conditions.
  • Gain access to a significant item or material resource which adds a permanent Aspect to your character and benefits from plot protection.
  • Gain +1 Physical, Mental, or Essence Stress per Consequence Track
  • Gain an additional Consequence Track
  • Pay 1 Fate point once per scene to block or negate one action of a specific type
  • Gain access to a single magick skill and its base trappings

Specific advantage examples to follow.

Advantages

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